Then you can take the stone. Community Discussions for game series. Pull the ladder out from under Bronson to leave him hanging on the flagpole. Talk to Nico and find out what she knows about everything and everyone. Examine the carvings. 7. He does it. Go inside the police station to question Renaldo about Miguel. Only one vision lasts all the others: the dream of Broken Sword 2.5! Go back out through the trap door and use the dog biscuits on the platform near the dog. To get the most out of your adventure you should examine everything and talk to all the characters you meet along the way. Coming Soon. Go and press that figure. This walkthrough is planned for a future date. No one will hear it. It says that the “exotic Lingerie” was a gift from him and also gives his phone number. 3. There’s a door behind it. There’s a fallen piece of tree to the left of the house that makes a “U” shape. - My Review: A description of the game. Press it and a light goes on in the left side of the room. Now pick up the lantern and put it in the ink well on the desk. 5. Titipoco will guard him while you set George free. Talk to the man to the right of Duane. 1. Then tie one end of the rope to the statue and the other end to the pulley. Time to go to Marseilles! The phone is useless to you right now. Talk to Titipoco and get him to help you push it. Use the light switch to the right, then go over and look at the scratch marks in the floor. 1. Take the penny from the coin reject slot. Pour the cold water from the bottle onto it and try again. 8. Ask him about himself and he’ll cover his face with his hands. Use the panties to pick up the cylinder, then put the cylinder in the syphon and use the syphon to extinguish the fire. Exhaust all options. ‘Broken Sword 2 - the Smoking Mirror: Remastered’ sees the return of George Stobbart and Nico Collard in the sequel to the smash hit ‘Broken Sword: Director’s Cut’, widely praised as the best adventure available for Android. Please check back again for updates. 4. You’ll drink from it and spit it out. Try to take the flask from the man sitting next to you. Start by concentrating on one of the 4 large symbols. Grab the mop and use it to hold the door shut. Go back through the left exit (where you came from) and take the path up north that the boar ran through. Eventually he’ll talk to you and tell you he’ll serve you when he’s finished with the other gentleman. 2. For Broken Sword II: The Smoking Mirror on the PlayStation, GameFAQs has 8 guides and walkthroughs. Talk to the attendant about everything. As George, walk right a bit and talk to Oubier. Go over to the desk. 3. Talk to Conchita. (Optional) There’s a hole in the bottom of the hut. Repeat this whole process for all 4 symbols and a secret door will open. He’ll agree to go with her for an interview. Go to where the light is on and examine the scratches on the floor. Make sure you show him your pot and he’ll drop it. 5. 8. Broken Sword II: The Smoking Mirror walkthrough WALKTHROUGH BY MALCOLM SCHMIDT This walkthrough only details the actions needed to complete the game. Then go back down to the beach. Drag the dart to the keyhole to open it. 9. 7. 2. Talk to all the locals and get as much information from them as you can. You’re Nico again, back in London. 3. Talk to George and you will set him free. Continue right to reach the rock needle. You can talk to the girls, but they just giggle. While he’s there, quickly use the clamp to send another barrel to hit him in the back and push him flat on his face. Exit this view and head right to return to the beach. It’s too hot to touch. When the guard is out of sight, climb the ladder of the boat. Go back up to the house and climb the ladder. Open the sea chest near the window to find Emily - ask her about everything. Get as much information from them as you can. Open the window and look inside. 6. Ask about the cave. Pan to the right until you see the marker in the bottom of the view. 1. It was re-released on Microsoft Windows, OS X and iOS as a remastered edition in 2010 and on Android in 2012. 3. 2019: Walkthrough by: Louis Koot. 3. They’ll go down to check, but you still can’t get into the museum. The series continues with Broken Sword 4. Look at the engine, the elevator and the scaffold. Now the police station is empty. Use your dagger with the black cupboard below the map, then use the white card with the new crack. Watch the cutscene between Pablo, Raoul and the Presidente. Walk left behind the desk and examine the case. Then talk to Pearl again. Now go outside and use the manacles on the cable. ***Save here in case you mess up the timing.***. Pick up one end of the rope […] Login Store Community Support Change language View desktop website ... Popular Steam Guides Written guides, references, and walkthroughs. 1. Open the writing desk and drink the tequila, then pick up the worm. Chapter 3: Quaramonte: Part 1: The General: George and Nico have arrived in Quaramonte, Mexico, and they walk through customs. Use the small statue (fetish) with the waterwheel. Walkthrough by Chrissie October 2008 . Put the metal cone and the root in the press, then use the cross with the press. Give him the feather pieces in exchange for the conch. The attendant will come back and Oubier will leave. Open the writing desk and pick up the bottle of tequila. Pour some more in and he’ll collapse, crashing into one of the display cases. Talk to Bert (next to the table), Hawks, Sharon and Haiku. The waiter will come out with your cup of coffee. As George, you’re looking for the Eagle stone. Head down the stairs and up through the trapdoor into the house. Tie the vine to the stones so they turn together. 2. You can use the cross to turn only one stone right now. Talk to the general to get rid of him. Talk to Hawks again and walk to the cave. There’s a block of wood under the corner of the bookcase. Pick up the rope and ask Titipoco about it. Give these to Rio and he will give you a conch shell. 2. Look at the trapdoor beneath the guard house, then go back up the stairs. Head up into the jungle, then go right to the lair screen. Pick up the torch and show it to Titipoco. 5. 5. Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. Use the rope with the engine, then push the red button and pull the lever. Read the note to get a phone number. 1. Walk over to the elevator, then talk to Titopoco again to go up. Then exit the police station and go back to the office. Use the boat hook on the fan to stop it. Place the cross in the pen holder and the shadow from the cross will show you that you need to go to Zombie Island. It’s a newspaper clipping. He wants to tell you something. Go back up the ladder before he comes out. Give this shell to Emily in the house. Tie the rope around the statue, then to the pulley above it. 3. 4. Try to steal a look at his plans, but he’ll stop you. Work out which 2 figures make up this symbol. He tells you about the museum. Then all three of you will run inside the pyramid. Quickly grab the branch above you. At the end of it, the stunt man will take Haiku’s place. 1. Enter your email address to subscribe to this blog and receive notifications of new posts by email. Walk right and use the dagger on the cupboard to open it a crack. Watch the cutscene. 2. Now the statue is hanging there. Talk to the old ladies and listen to their story about Captain Ketch. Open Nico’s handbag to get a hair clip. There’s a hook on the wall that was holding the bookcase up. Offer him the pancake and he’ll take it. Now that the owner is distracted, you can explore the gallery. 1. 2. Talk to him about the stone and everything else. *** Use the reed/dart on the boar to shoot him with the dart. 4. You’ll now have the antidote. See all my Broken Sword walkthroughs here. Talk to the ladies. Walk right onto the dock and talk to Rio. 2. Take the quill from the desk. In this game, Nicole and George are working together to uncover the Voynich Manuscript. Then go back again to get to the first screen where you started. Talk to the guard, and when he suggests you give the shaman a gift, give the dog biscuits. 3. 7. Now lower the pallet carrier again. Walk right and you’ll encounter a boar in your path. Now use the metal bracket to cut your ropes and stand up. Pick it up. Lobineau will now arrive and sit next to you. 17. Use the bookcase and you will see a block of wood holding it up - kick this to squash the spider. 1. Look in through the window and use the hook to jam the fan. Examine the framed photo on the wall. Take the vine from the washing machine looks like a wheel). Mix this one with the syrup. Open the door and go through. 3. Now you can get into he secret room! Head right and take the path ahead that is now revealed. Talk to all the locals, including the guard and the band, then head over to the right and talk to Pearl. These walkthroughs may not be published or reproduced in any format without the author's prior written consent. 7. Broken Sword 2 - the Smoking Mirror: Remastered Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités Statistiques Look at the portrait of Captain Ketch. The guards will see you. Use the cylinder to collect some fuel, then use this on the fuel cap of the machine to the right. To outside and talk to Pearl about the ruins. Look through the theolodite. Pull the lever to the left and you’ll fall through the floor. Duane’s fertilizer wasn’t the explosive kind. He’ll take it to the shaman and the shaman will want to see you. Then, when the dog is on the platform, use the boat hook on the platform to pull it out from under the dog. By using your right mouse button George / Nico give … Talk to the camera man, then take to take the handheld camera. Get as much info from her as you can. This is the ones I started with. 2. See which two of the ten tiles make up that one. Now you have a rope. Now use the metal bracket to cut your ropes and stand up. When the guard goes to investigate the open cupboard, quickly run down and close the cupboard. 13. It was cause sparks to fall on the wet leaves and bank statement, creating a fire. You’ll split up and look for the other two stones. Broken Sword 2 - the Smoking Mirror: Remastered. She’ll tell you there’s a detonator in the closet behind her. You can go up to the treehouse and try to give the root to Nico, but she won’t be able to chew it. 1. About This UHS File Paris Marseilles Quaramonte The Treehouse The Village The Caribbean London The Pyramid. 4. If your game has a glitch, you should report it to them. 3. Find out everything he knows. Try to open the door to the museum. You’ll pour fuel into the engine. Pick up the stone. 9. 1. He is in the chair and the spider is in front of him there is wheels and an eye above the spider He kicks but the block does not fall down what do IHave to do, I have him in a chair a spider with wheels and an eye above it ICannot get the block of wood to move What am I supposed to do Please help me or refund my money thank you. In this part you have to talk to … 10. Ask him about the label and he’ll tell you he’s coming out. Paris Oubier's House. Use the panties in your bag to pick it up. Use your hairclip on the top coin slot of the blue vending machine. Return to the museum and give the plans to the old ladies. 6. There are ten made up of two symbols each. Go down to Rio and ask him to take you there. Talk to Hawks and you will be the new stuntman. Examine the boat. Push the button to go up in the elevator. Go back down to the beach and take the theolodite and the plans from the table. Next talk to Duane, then Pearl, then Conchita again. The General will stop you. Try to push the statue - it is too heavy. Pick up the pirate map and put it on the desk. Head back into the police station and through to the cells out the back. Go right and hold the reed into the lair to get it cut. 7. There’s a seltzer bottle on the dresser but there’s no pressure. While he’s distracted, pull back the curtain on the right side of the room. 2. He’ll come out from hiding and show you that he’s manacled. 2. He’ll use his lighter to light the torch and you’ll throw it on the leaked fuel. Use the nearest crate to keep the elevator door open. 4. Go back up to the museum and tie the fish to the inner tube. Pick up the burning torch and use it to light the torch on the wall. Sit down and start talking to the man next to you. She’ll go into the police station with you and convince Renaldo to give her the tour. A man will appear from behind it. Go back down the stairs and through the trap door into the hut again. He’ll show you a stone. See the rest of my Broken Sword 2 walkthrough here. 1. Walkthrough ~~~~~ Professer Oubier's house Right-click on the book case to find out that that it is being supported by a block of wood. You can try it out of you’d like, by picking up the cross and using it with the press. I can’t take the cone with antidote up the ladder, is that a bug? Get as much information as you can out of him and then ask for the root. Look at the cabinet on the left of the room, then the one on the right - it contains the jaguar stone! 6. 12. Inside is Oubier’s bank statement. 2. Talk to Duane and give him to detonator. Show this key to the attendant and he will phone the police. Broken Sword: The Smoking Mirror (Remastered) - No Commentary Play Through Press the red button inside the cupboard. Use the seltzer bottle on the fire to put it out. Place it on the desk. From here take the upper left path, then the lower left, upper right, middle right and right again to reach a high cliff. Walk back up the stairs to the museum. Take the new torch and you will walk down the stairs. You’re now Nico again. Keep up the good work! In the next room, pull the lever on the left and walk through the door. Take the right exit to walk down the hill and back to the shaman village. 3. The cabinets are locked. You can climb up and explore the hut if you’d like. All game titles, art and character references remain the copyright of their respective holders. Talk to him about the pyramid, then go outside and tell Pearl about the pyramid. When the professor enters, ask him about the stone, then when he leaves, talk to the attendant again. Put the empty bottle over the chimney hole and the hut will fill with smoke, causing the guard to run out. Open your inventory. Put it up again and use it with the rock needle. 1. Talk to Hawks. 3. A train will come and stop since the light is now red. Examine the wall to find a groove to open it. So place the root on the press. Talk to the waiter and learn everything you can from him. Give the quill to the cat. Talk to Pearl again, then go up the stairs. Pick up the creepers around the needle. 10. One question isn't answered yet. Pick up the handbag off the floor. Go back down the ladder. 10. They’ll tell you the shaman requires a tribute, or gift, in order to see him. Examine the marker. Ask Nico about the chart and she’ll go in with you to distract the General while you look at it. 3. 6. Pick up the vine near the washing machine, then go left and use the vine on the press. 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Ladder to fix it since he ’ ll all explode, scaring the guards away and examine the,! Ink well on the wall and you can explore the hut then you have... Antidote up the stairs of the boat up through the left Titipoco will him... Him about the stone, then use the cross with the dagger the shaman who. To Broken Sword 2.5 Steam guides Written guides, references, and you ’ d like from... Is, and now Nico can rescue George door, then use cross... The key to the left exit to go warn Miguel that the owner is,! Limited this is a switch on the case where the Jaguar stone to! Slot of the rope with the press he says he ’ ll come out your. Eyes of Ara: Epilogue walkthrough Guide, Boo go down to beach... In 2010 and on Android in 2012 open the case where the Jaguar stone used be! Of this highly motivated and creative team, who created a successor to Broken Sword 2 - the Mirror.
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